#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderFloat16: Bool32,
pub shaderInt8: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderFloat16: Bool32§shaderInt8: Bool32Implementations§
Source§impl PhysicalDeviceShaderFloat16Int8Features
impl PhysicalDeviceShaderFloat16Int8Features
pub fn new() -> Self
pub fn sType(self, sType: StructureType) -> Self
pub fn pNext(self, pNext: *mut c_void) -> Self
pub fn shaderFloat16(self, shaderFloat16: Bool32) -> Self
pub fn shaderInt8(self, shaderInt8: Bool32) -> Self
Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
Source§fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for PhysicalDeviceShaderFloat16Int8Features
impl Default for PhysicalDeviceShaderFloat16Int8Features
Source§fn default() -> PhysicalDeviceShaderFloat16Int8Features
fn default() -> PhysicalDeviceShaderFloat16Int8Features
Returns the “default value” for a type. Read more
impl Copy for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more