pub struct StateHop {
pub symbol: SymbolId,
pub slot: FieldSlot,
}Expand description
One step of a state variable’s path through object handles.
Fields§
§symbol: SymbolIdThe member’s key.
slot: FieldSlotWhere the member lives in the object the previous step’s handle names, as laid out by the builder’s slot resolver.
Trait Implementations§
impl Eq for StateHop
impl StructuralPartialEq for StateHop
Auto Trait Implementations§
impl Freeze for StateHop
impl RefUnwindSafe for StateHop
impl Send for StateHop
impl Sync for StateHop
impl Unpin for StateHop
impl UnsafeUnpin for StateHop
impl UnwindSafe for StateHop
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.