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NativeSelectedSetup

Struct NativeSelectedSetup 

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pub struct NativeSelectedSetup<'owner, 'arena> { /* private fields */ }
Expand description

Same selected owner, whole original syntax, and actual completed unit row. Only the existing sole declaration walk certifies bounded setup eligibility. The whole descriptor envelope and output policy remain separate obligations.

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use vize_l2::lang::js::NativeSelectedSetup;
fn forge() { let _ = NativeSelectedSetup { unit: 1 }; }
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use vize_l2::lang::js::NativeSelectedSetup;
fn copy(view: NativeSelectedSetup<'_, '_>) { let _ = view.clone(); }
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use vize_l2::lang::js::NativeTemplateFile;
fn discard(owner: NativeTemplateFile<'_>) {
    let setup = owner.setup().unwrap();
    drop(owner);
    let _ = setup.program();
}
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use vize_l2::lang::js::NativeTemplateFile;
fn separate(owner: &mut NativeTemplateFile<'_>) { owner.retained_setup.take(); }

A caller cannot replace the real Program with a foreign parse:

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use vize_l1::embed::syntax::NativeSyntax;
use vize_l2::lang::js::NativeTemplateFile;
fn pair<'a>(owner: &NativeTemplateFile<'a>, foreign: NativeSyntax<'a>) {
    let _ = owner.setup(foreign);
}

The Program borrow cannot outlive the normally retained owner:

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use oxc_ast::ast::Program;
use vize_l2::lang::js::NativeTemplateFile;
fn escape<'a>(owner: NativeTemplateFile<'a>) -> &'a Program<'a> {
    owner.retained_setup().unwrap().program().unwrap()
}

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impl<'owner, 'arena> NativeSelectedSetup<'owner, 'arena>

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pub fn source(&self) -> SourceBlock<'arena>

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pub fn binding( &self, binding: BindingRef<'owner, 'arena>, ) -> Result<BindingRef<'owner, 'arena>, ExposureIssue>

The argument must be an actual same-File direct setup Value declaration. Equal local IDs, names or spans do not authorize a foreign row.

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pub fn bindings(&self) -> impl Iterator<Item = BindingRef<'owner, 'arena>> + '_

Original declaration order from this actual unit and root scope only.

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pub fn type_annotations( &self, ) -> impl Iterator<Item = SetupAnnotation<'owner, 'arena>> + '_

Original source order, using only annotation rows from the sole walk.

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impl<'owner, 'arena> NativeSelectedSetup<'owner, 'arena>

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pub fn owner(&self) -> &'owner NativeTemplateFile<'arena>

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pub fn syntax(&self) -> &'owner NativeSyntax<'arena>

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pub fn selected(&self) -> &NativeScriptSelection<'owner, 'arena>

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pub fn program(&self) -> &AdmittedProgram<'owner, 'arena>

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pub fn unit(&self) -> ScriptUnitId

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pub fn unit_record(&self) -> &'owner ScriptUnit

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pub fn scope(&self) -> ScopeId

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pub fn file(&self) -> &'owner FileArtifact<'arena>

Auto Trait Implementations§

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impl<'owner, 'arena> !RefUnwindSafe for NativeSelectedSetup<'owner, 'arena>

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impl<'owner, 'arena> !Send for NativeSelectedSetup<'owner, 'arena>

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impl<'owner, 'arena> !Sync for NativeSelectedSetup<'owner, 'arena>

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impl<'owner, 'arena> !UnwindSafe for NativeSelectedSetup<'owner, 'arena>

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impl<'owner, 'arena> Freeze for NativeSelectedSetup<'owner, 'arena>

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impl<'owner, 'arena> Unpin for NativeSelectedSetup<'owner, 'arena>

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impl<'owner, 'arena> UnsafeUnpin for NativeSelectedSetup<'owner, 'arena>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.