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VirtualProject

Struct VirtualProject 

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pub struct VirtualProject { /* private fields */ }
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Virtual project for Corsa-backed type checking.

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impl VirtualProject

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pub fn find_by_original(&self, original_path: &Path) -> Option<&VirtualFile>

Find a virtual file by its original path.

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pub fn find_by_virtual(&self, virtual_path: &Path) -> Option<&VirtualFile>

Find a virtual file by its materialized path.

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pub fn virtual_files_sorted(&self) -> Vec<&VirtualFile>

Return virtual files sorted by original path for deterministic output.

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pub fn diagnostics(&self) -> &[Diagnostic]

Parser diagnostics collected while registering source files.

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pub fn map_to_original( &self, virtual_path: &Path, line: u32, column: u32, ) -> Option<OriginalPosition>

Map a virtual position to the original position.

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pub fn map_to_virtual( &self, original_path: &Path, line: u32, column: u32, ) -> Option<(PathBuf, u32, u32)>

Map an original position to the virtual position.

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pub fn file_count(&self) -> usize

Get the number of registered files.

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pub fn is_empty(&self) -> bool

Check if the project has any files.

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impl VirtualProject

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pub fn materialize(&self) -> CorsaResult<()>

Materialize the virtual project to disk for diagnostics collection.

The materialized tree is a cache, but Corsa observes it as a real project. We therefore prune only entries outside the expected file/dir set and preserve nested runtime dependencies under node_modules. Directory creation is de-duplicated per parent path, and every file write goes through write_if_changed: warm reruns with unchanged content skip the rewrite entirely, which avoids needless write IO and keeps mtimes stable so TypeScript’s own filesystem caches are not invalidated.

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pub fn write_declaration_tsconfig( &self, out_dir: &Path, declaration_map: bool, ) -> CorsaResult<PathBuf>

Write a declaration-emitting tsconfig and return its path.

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impl VirtualProject

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pub fn new(project_root: &Path) -> CorsaResult<Self>

Create a new virtual project.

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pub fn set_tsconfig_path(&mut self, tsconfig_path: Option<PathBuf>)

Set the tsconfig path to extend.

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pub fn set_virtual_ts_options(&mut self, options: VirtualTsOptions)

Set the shared virtual TS options.

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pub fn project_root(&self) -> &Path

Get the project root.

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pub fn virtual_root(&self) -> &Path

Get the virtual root.

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pub fn register_path(&mut self, path: &Path) -> CorsaResult<()>

Register a supported file path.

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pub fn register_path_with_content( &mut self, path: &Path, content: &str, ) -> CorsaResult<()>

Register a supported file path with already-loaded content.

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pub fn register_paths(&mut self, paths: &[PathBuf]) -> CorsaResult<()>

Register a batch of file paths, parallelizing per-file parse and Virtual TS generation across rayon’s thread pool. Falls back to sequential work when the batch is small enough that the fan-out cost would dominate.

This is deliberately structured as “parallel build, sequential absorb”. build_registered_file owns the expensive work (disk read, SFC parse, template parse, virtual-TS generation, import rewriting) and only needs an immutable build context, so it scales cleanly across rayon workers. The mutable project indexes are updated after the join point, which preserves deterministic maps and avoids locking every insertion in the hot loop.

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pub fn register_vue_file( &mut self, path: &Path, content: &str, ) -> CorsaResult<()>

Register a .vue file.

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pub fn register_ts_file(&mut self, path: &Path) -> CorsaResult<()>

Register a .ts/.tsx/.mts/.cts file.

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pub fn register_declaration_file( &mut self, path: &Path, content: &str, ) -> CorsaResult<()>

Register a .d.ts file.

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pub fn register_script_file( &mut self, path: &Path, content: &str, source_type: SourceType, ) -> CorsaResult<()>

Register a non-Vue source file.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Init = T

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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