#[repr(C)]pub struct SceScreenShotParam {
pub photoTitle: *const SceWChar32,
pub gameTitle: *const SceWChar32,
pub gameComment: *const SceWChar32,
pub reserved: *mut c_void,
}Fields§
§photoTitle: *const SceWChar32§gameTitle: *const SceWChar32§gameComment: *const SceWChar32§reserved: *mut c_voidTrait Implementations§
Source§impl Clone for SceScreenShotParam
impl Clone for SceScreenShotParam
Source§fn clone(&self) -> SceScreenShotParam
fn clone(&self) -> SceScreenShotParam
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceScreenShotParam
impl Debug for SceScreenShotParam
impl Copy for SceScreenShotParam
Auto Trait Implementations§
impl Freeze for SceScreenShotParam
impl RefUnwindSafe for SceScreenShotParam
impl !Send for SceScreenShotParam
impl !Sync for SceScreenShotParam
impl Unpin for SceScreenShotParam
impl UnwindSafe for SceScreenShotParam
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)