#[repr(C)]pub struct SceAppMgrAppState {
pub systemEventNum: SceUInt32,
pub appEventNum: SceUInt32,
pub isSystemUiOverlaid: SceBool,
pub reserved: [SceUInt8; 116],
}Fields§
§systemEventNum: SceUInt32§appEventNum: SceUInt32§isSystemUiOverlaid: SceBool§reserved: [SceUInt8; 116]Trait Implementations§
Source§impl Clone for SceAppMgrAppState
impl Clone for SceAppMgrAppState
Source§fn clone(&self) -> SceAppMgrAppState
fn clone(&self) -> SceAppMgrAppState
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceAppMgrAppState
impl Debug for SceAppMgrAppState
impl Copy for SceAppMgrAppState
Auto Trait Implementations§
impl Freeze for SceAppMgrAppState
impl RefUnwindSafe for SceAppMgrAppState
impl Send for SceAppMgrAppState
impl Sync for SceAppMgrAppState
impl Unpin for SceAppMgrAppState
impl UnwindSafe for SceAppMgrAppState
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)