#[repr(C)]pub struct SceIVector2 {
pub x: SceInt,
pub y: SceInt,
}Fields§
§x: SceInt§y: SceIntTrait Implementations§
Source§impl Clone for SceIVector2
impl Clone for SceIVector2
Source§fn clone(&self) -> SceIVector2
fn clone(&self) -> SceIVector2
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceIVector2
impl Debug for SceIVector2
impl Copy for SceIVector2
Auto Trait Implementations§
impl Freeze for SceIVector2
impl RefUnwindSafe for SceIVector2
impl Send for SceIVector2
impl Sync for SceIVector2
impl Unpin for SceIVector2
impl UnwindSafe for SceIVector2
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)