#[repr(C)]pub struct SceAvPlayerMemReplacement {
pub objectPointer: *mut c_void,
pub allocate: SceAvPlayerAlloc,
pub deallocate: SceAvPlayerFree,
pub allocateTexture: SceAvPlayerAllocFrame,
pub deallocateTexture: SceAvPlayerFreeFrame,
}Fields§
§objectPointer: *mut c_void§allocate: SceAvPlayerAlloc§deallocate: SceAvPlayerFree§allocateTexture: SceAvPlayerAllocFrame§deallocateTexture: SceAvPlayerFreeFrameTrait Implementations§
Source§impl Clone for SceAvPlayerMemReplacement
impl Clone for SceAvPlayerMemReplacement
Source§fn clone(&self) -> SceAvPlayerMemReplacement
fn clone(&self) -> SceAvPlayerMemReplacement
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceAvPlayerMemReplacement
impl Debug for SceAvPlayerMemReplacement
impl Copy for SceAvPlayerMemReplacement
Auto Trait Implementations§
impl Freeze for SceAvPlayerMemReplacement
impl RefUnwindSafe for SceAvPlayerMemReplacement
impl !Send for SceAvPlayerMemReplacement
impl !Sync for SceAvPlayerMemReplacement
impl Unpin for SceAvPlayerMemReplacement
impl UnwindSafe for SceAvPlayerMemReplacement
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)