Struct vitasdk_sys::SceMotionState
source · #[repr(C)]pub struct SceMotionState {Show 14 fields
pub timestamp: c_uint,
pub acceleration: SceFVector3,
pub angularVelocity: SceFVector3,
pub reserved1: [u8; 12],
pub deviceQuat: SceFQuaternion,
pub rotationMatrix: SceFMatrix4,
pub nedMatrix: SceFMatrix4,
pub reserved2: [u8; 4],
pub basicOrientation: SceFVector3,
pub hostTimestamp: SceULong64,
pub reserved3: [u8; 36],
pub magFieldStability: u8,
pub unknown: u8,
pub reserved4: [u8; 2],
}Fields§
§timestamp: c_uint§acceleration: SceFVector3§angularVelocity: SceFVector3§reserved1: [u8; 12]§deviceQuat: SceFQuaternion§rotationMatrix: SceFMatrix4§nedMatrix: SceFMatrix4§reserved2: [u8; 4]§basicOrientation: SceFVector3§hostTimestamp: SceULong64§reserved3: [u8; 36]§magFieldStability: u8§unknown: u8§reserved4: [u8; 2]Trait Implementations§
source§impl Clone for SceMotionState
impl Clone for SceMotionState
source§fn clone(&self) -> SceMotionState
fn clone(&self) -> SceMotionState
Returns a copy of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more