Struct vitasdk_sys::SceGxmTexture
source · #[repr(C)]pub struct SceGxmTexture {
pub __bindgen_anon_1: SceGxmTexture__bindgen_ty_1,
pub __bindgen_anon_2: SceGxmTexture__bindgen_ty_2,
pub _bitfield_align_1: [u32; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 8]>,
}Fields§
§__bindgen_anon_1: SceGxmTexture__bindgen_ty_1§__bindgen_anon_2: SceGxmTexture__bindgen_ty_2§_bitfield_align_1: [u32; 0]§_bitfield_1: __BindgenBitfieldUnit<[u8; 8]>Implementations§
source§impl SceGxmTexture
impl SceGxmTexture
pub fn lod_min0(&self) -> u32
pub fn set_lod_min0(&mut self, val: u32)
pub fn data_addr(&self) -> u32
pub fn set_data_addr(&mut self, val: u32)
pub fn palette_addr(&self) -> u32
pub fn set_palette_addr(&mut self, val: u32)
pub fn lod_min1(&self) -> u32
pub fn set_lod_min1(&mut self, val: u32)
pub fn swizzle_format(&self) -> u32
pub fn set_swizzle_format(&mut self, val: u32)
pub fn normalize_mode(&self) -> u32
pub fn set_normalize_mode(&mut self, val: u32)
pub fn new_bitfield_1( lod_min0: u32, data_addr: u32, palette_addr: u32, lod_min1: u32, swizzle_format: u32, normalize_mode: u32 ) -> __BindgenBitfieldUnit<[u8; 8]>
Trait Implementations§
source§impl Clone for SceGxmTexture
impl Clone for SceGxmTexture
source§fn clone(&self) -> SceGxmTexture
fn clone(&self) -> SceGxmTexture
Returns a copy of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more