Struct visioncortex::PerspectiveTransform
source · pub struct PerspectiveTransform { /* private fields */ }Expand description
A perspective transform can easily be used to map one 2D quadrilateral to another, given the corner coordinates for the source and destination quadrilaterals.
Adapted from https://github.com/jlouthan/perspective-transform
Implementations§
source§impl PerspectiveTransform
impl PerspectiveTransform
pub fn from_point_f64(src_pts: &[PointF64; 4], dst_pts: &[PointF64; 4]) -> Self
pub fn new(src_pts: [f64; 8], dst_pts: [f64; 8]) -> PerspectiveTransform
pub fn default() -> PerspectiveTransform
pub fn transform(&self, point: PointF64) -> PointF64
pub fn transform_inverse(&self, point: PointF64) -> PointF64
pub fn print_coeffs(&self) -> String
Auto Trait Implementations§
impl RefUnwindSafe for PerspectiveTransform
impl Send for PerspectiveTransform
impl Sync for PerspectiveTransform
impl Unpin for PerspectiveTransform
impl UnwindSafe for PerspectiveTransform
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more