fn press(&self, key: KeyboardKey) -> bool
fn release(&self, key: KeyboardKey) -> bool
fn is_pressed(&self, key: KeyboardKey) -> bool
fn press_all(&self, keys: KeyboardKeys) -> Vec<bool>
fn release_all(&self, keys: KeyboardKeys) -> Vec<bool>
fn is_pressed_all(&self, keys: KeyboardKeys) -> Vec<bool>