pub struct MouseOptedToDisplay<M> { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<M: Mouse> Mouse for MouseOptedToDisplay<M>
impl<M: Mouse> Mouse for MouseOptedToDisplay<M>
fn press(&self, button: MouseButton) -> bool
fn release(&self, button: MouseButton) -> bool
fn is_pressed(&self, button: MouseButton) -> bool
fn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> bool
fn get_position(&self) -> MousePosition
fn is_pressed_all(&self, buttons: Vec<MouseButton>) -> Vec<bool>
Auto Trait Implementations§
impl<M> Freeze for MouseOptedToDisplay<M>where
M: Freeze,
impl<M> RefUnwindSafe for MouseOptedToDisplay<M>where
M: RefUnwindSafe,
impl<M> Send for MouseOptedToDisplay<M>where
M: Send,
impl<M> Sync for MouseOptedToDisplay<M>where
M: Sync,
impl<M> Unpin for MouseOptedToDisplay<M>where
M: Unpin,
impl<M> UnwindSafe for MouseOptedToDisplay<M>where
M: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more