[][src]Trait virtual_input::mouse::Mouse

pub trait Mouse {
    fn press(&self, button: MouseButton) -> bool;
fn release(&self, button: MouseButton) -> bool;
fn is_pressed(&self, button: MouseButton) -> bool;
fn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> bool;
fn get_position(&self) -> MousePosition; fn is_pressed_all(&self, buttons: Vec<MouseButton>) -> Vec<bool> { ... } }

Required methods

fn press(&self, button: MouseButton) -> bool

fn release(&self, button: MouseButton) -> bool

fn is_pressed(&self, button: MouseButton) -> bool

fn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> bool

fn get_position(&self) -> MousePosition

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Provided methods

fn is_pressed_all(&self, buttons: Vec<MouseButton>) -> Vec<bool>

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Implementors

impl<M: Mouse> Mouse for MouseOptedToDisplay<M>[src]

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