fn press(&self, button: MouseButton) -> bool
fn release(&self, button: MouseButton) -> bool
fn is_pressed(&self, button: MouseButton) -> bool
fn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> bool
fn get_position(&self) -> MousePosition
fn is_pressed_all(&self, buttons: Vec<MouseButton>) -> Vec<bool>
impl<M: Mouse> Mouse for MouseOptedToDisplay<M>
[src]fn press(&self, button: MouseButton) -> bool
[src]fn release(&self, button: MouseButton) -> bool
[src]fn is_pressed(&self, button: MouseButton) -> bool
[src]fn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> bool
[src]fn get_position(&self) -> MousePosition
[src]