fn press(&self, button: MouseButton) -> boolfn release(&self, button: MouseButton) -> boolfn is_pressed(&self, button: MouseButton) -> boolfn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> boolfn get_position(&self) -> MousePositionfn is_pressed_all(&self, buttons: Vec<MouseButton>) -> Vec<bool>impl<M: Mouse> Mouse for MouseOptedToDisplay<M>[src]fn press(&self, button: MouseButton) -> bool[src]fn release(&self, button: MouseButton) -> bool[src]fn is_pressed(&self, button: MouseButton) -> bool[src]fn move_to(&self, x: u16, y: u16, display_index: Option<usize>) -> bool[src]fn get_position(&self) -> MousePosition[src]