Struct viewy::components::Button
source · pub struct Button {
pub label: Option<String>,
pub style: ButtonStyle,
pub icon: Option<Box<dyn IconPack>>,
/* private fields */
}Expand description
A control that performs an action when triggered.
Button::new("Label", ButtonStyle::Filled)
.action("/") // Here create a link to "/"Fields§
§label: Option<String>§style: ButtonStyle§icon: Option<Box<dyn IconPack>>Implementations§
source§impl Button
impl Button
sourcepub fn new(label: &str, style: ButtonStyle) -> Self
pub fn new(label: &str, style: ButtonStyle) -> Self
Create new button
sourcepub fn icon_only<T>(icon: T, style: ButtonStyle) -> Selfwhere
T: 'static + IconPack,
pub fn icon_only<T>(icon: T, style: ButtonStyle) -> Selfwhere T: 'static + IconPack,
Create new icon only button
sourcepub fn destructive(&mut self) -> Self
pub fn destructive(&mut self) -> Self
Change button style to destructive (red)
pub fn reversed(&mut self, is_reversed: bool) -> Self
sourcepub fn attach_to_form(&mut self, form_name: &str) -> Self
pub fn attach_to_form(&mut self, form_name: &str) -> Self
Make the button submit specified form
View::new()
.append_child({
Form::new("formName", "/")
})
.append_child({
Button::new("Submit", ButtonStyle::Filled)
.attach_to_form("formName")
})pub fn attach_to_file_input(&mut self, input_id: &str) -> Self
pub fn close_popup(&mut self) -> Self
Trait Implementations§
source§impl DefaultModifiers<Button> for Button
impl DefaultModifiers<Button> for Button
fn color(&mut self, color: &str) -> Self
fn opacity(&mut self, opacity: f32) -> Self
fn add_class(&mut self, class_name: &str) -> Self
fn remove_class(&mut self, class_name: &str) -> Self
fn position(&mut self, position: Position) -> Self
fn padding(&mut self, padding: Vec<i32>) -> Self
fn padding_top(&mut self, value: i32) -> Self
fn padding_bottom(&mut self, value: i32) -> Self
fn padding_left(&mut self, value: i32) -> Self
fn padding_right(&mut self, value: i32) -> Self
fn margin(&mut self, margin: Vec<i32>) -> Self
fn margin_top(&mut self, value: i32) -> Self
fn margin_bottom(&mut self, value: i32) -> Self
fn margin_left(&mut self, value: i32) -> Self
fn margin_right(&mut self, value: i32) -> Self
fn width(&mut self, value: &str) -> Self
fn height(&mut self, value: &str) -> Self
fn min_width(&mut self, value: &str) -> Self
fn min_height(&mut self, value: &str) -> Self
fn max_width(&mut self, value: &str) -> Self
fn max_height(&mut self, value: &str) -> Self
fn sticky_to_top(&mut self, top: i32) -> Self
fn sticky_to_bottom(&mut self, bottom: i32) -> Self
fn align_self(&mut self, value: &str) -> Self
fn justify_self(&mut self, value: &str) -> Self
fn background_color(&mut self, color: &str) -> Self
fn display(&mut self, display: &str) -> Self
fn background_image(&mut self, url: &str) -> Self
fn background(&mut self, value: &str) -> Self
fn border(&mut self, value: &str) -> Self
fn border_left(&mut self, value: &str) -> Self
fn border_right(&mut self, value: &str) -> Self
fn border_bottom(&mut self, value: &str) -> Self
fn border_top(&mut self, value: &str) -> Self
fn tag(&mut self, tag_name: &str) -> Self
fn set_attr(&mut self, name: &str, value: &str) -> Self
fn unset_attr(&mut self, name: &str) -> Self
fn grid_area(&mut self, name: &str) -> Self
fn grid_column(&mut self, column: &str) -> Self
fn grid_row(&mut self, row: &str) -> Self
fn flex_grow(&mut self, value: i32) -> Self
fn line_height(&mut self, value: &str) -> Self
fn border_radius(&mut self, value: &str) -> Self
fn text_align(&mut self, value: &str) -> Self
fn overflow(&mut self, overflow: Overflow) -> Self
fn popover(&mut self, popover: Popover) -> Self
fn popup(&mut self, popup: Popup) -> Self
Auto Trait Implementations§
impl !RefUnwindSafe for Button
impl Send for Button
impl Sync for Button
impl Unpin for Button
impl !UnwindSafe for Button
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds error is returned which contains
the unclamped color. Read more