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use crate::components::Color;
use palette::*;
use palette::luma::Luma;
use palette::rgb::Rgb;
const PHI: f32 = 1.61803398 * 1.3;
pub fn sp(value: i32) -> String {
let real_value = value as f32;
format!("{}rem", real_value / 16.0)
}
pub fn scale(scale: i32) -> i32 {
let real_scale = scale as f32;
real_scale.powf(PHI).ceil() as i32
}
pub fn contrast_color(color_hex: &String) -> String {
let color = Color::from_alpha_hex(&color_hex);
let lcolor: SrgbLuma = Srgba::new(
color.0 as f32 / 255.0,
color.1 as f32 / 255.0,
color.2 as f32 / 255.0,
color.3 as f32 / 255.0
).into_color();
if lcolor.luma > 0.5 {
"#000000".to_string()
} else {
"#ffffff".to_string()
}
}
pub fn harden_color(color_hex: &String) -> String {
let color = Color::from_alpha_hex(&color_hex);
let alpha = color.3 as f32 / 255.0;
let new_color = LinSrgb::new(
color.0 as f32 / 255.0,
color.1 as f32 / 255.0,
color.2 as f32 / 255.0,
)
.mix(&LinSrgb::new(1.0, 1.0, 1.0), 1.0 - alpha);
format!("#{:02x?}{:02x?}{:02x?}", (new_color.red * 255.0) as u8, (new_color.green * 255.0) as u8, (new_color.blue * 255.0) as u8)
}