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use crate::engine::{Renderable};
use crate::node::{Node, NodeContainer};
use std::borrow::BorrowMut;
use crate::DefaultModifiers;
use std::process::Child;
use crate::components::{Appendable, ChildContainer};
#[derive(Debug, Clone)]
pub struct View {
children: Vec<Box<dyn Renderable>>,
pub node: Node,
}
impl View {
pub fn new() -> Self {
View {
children: vec![],
node: Default::default(),
}
}
}
impl NodeContainer for View {
fn get_node(&mut self) -> &mut Node {
self.node.borrow_mut()
}
}
impl DefaultModifiers<View> for View {}
impl ChildContainer for View {
fn get_children(&mut self) -> &mut Vec<Box<dyn Renderable>> {
return self.children.borrow_mut();
}
}
impl Appendable for View {}
impl Renderable for View {
fn render(&self) -> Node {
let mut node = self.clone().node;
self.children.iter()
.for_each(|child|
node.children.push(child.render()));
node
}
}