pub struct TransformSnapshotTable { /* private fields */ }Expand description
Per-node transform snapshot table for rendering interpolation.
Keyed by NodeId. Lives inside super::ViewportRuntime, separate from
the scene graph, so apps that do not use physics pay no overhead.
Implementations§
Source§impl TransformSnapshotTable
impl TransformSnapshotTable
Sourcepub fn update(&mut self, id: NodeId, transform: Affine3A)
pub fn update(&mut self, id: NodeId, transform: Affine3A)
Record a new transform for a node, shifting the current value to prev.
On the first call for a node, both prev and curr are set to
transform to avoid a spurious lerp from the origin.
Sourcepub fn get(&self, id: NodeId) -> Option<&TransformSnapshot>
pub fn get(&self, id: NodeId) -> Option<&TransformSnapshot>
Get the raw snapshot for a node.
Sourcepub fn interpolated(&self, id: NodeId, alpha: f32) -> Option<Affine3A>
pub fn interpolated(&self, id: NodeId, alpha: f32) -> Option<Affine3A>
Compute the interpolated transform for a node at blend factor alpha.
alpha comes from FixedTimestep::alpha:
0.0 returns prev, 1.0 returns curr, values between lerp translation
and scale while slerping rotation.
Returns None if no snapshot exists for the node.
Auto Trait Implementations§
impl Freeze for TransformSnapshotTable
impl RefUnwindSafe for TransformSnapshotTable
impl Send for TransformSnapshotTable
impl Sync for TransformSnapshotTable
impl Unpin for TransformSnapshotTable
impl UnsafeUnpin for TransformSnapshotTable
impl UnwindSafe for TransformSnapshotTable
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