pub struct PluginPipelineOpts<'a> {
pub label: Option<&'a str>,
pub shader: &'a ShaderModule,
pub vs_entry: &'a str,
pub fs_entry: &'a str,
pub vertex_layouts: &'a [VertexBufferLayout<'a>],
pub extra_bind_group_layouts: &'a [&'a BindGroupLayout],
pub primitive: PrimitiveState,
pub color_blend: Option<BlendState>,
pub depth_write: bool,
pub depth_compare: CompareFunction,
}Expand description
Inputs to a plugin pipeline builder. All builders take this struct; the builder picks the target descriptor and blend state.
Fields§
§label: Option<&'a str>Pipeline debug label. Forwarded to wgpu.
shader: &'a ShaderModuleShader module containing both the vertex and fragment entry points.
vs_entry: &'a strVertex-stage entry-point name (e.g. "vs_main").
fs_entry: &'a strFragment-stage entry-point name (e.g. "fs_main"). For
build_shadow_pipeline, pass "" to skip the fragment stage.
vertex_layouts: &'a [VertexBufferLayout<'a>]Vertex buffer layouts.
extra_bind_group_layouts: &'a [&'a BindGroupLayout]Bind group layouts for groups 1.. (the plugin’s per-object data).
Group 0 is supplied automatically from
DeviceResources::shared_bindings.
primitive: PrimitiveStatePrimitive topology, cull mode, polygon mode.
color_blend: Option<BlendState>Optional blend state for the opaque builder. None = no blending
(the default for opaque pipelines). Ignored by OIT / mask / pick /
shadow builders, which use their pass-specific blend state.
depth_write: boolWhether the opaque builder writes depth. Ignored by the other
builders. Default true.
depth_compare: CompareFunctionDepth-compare function for the opaque builder. Ignored by the other builders.
Implementations§
Source§impl<'a> PluginPipelineOpts<'a>
impl<'a> PluginPipelineOpts<'a>
Sourcepub fn new(
label: Option<&'a str>,
shader: &'a ShaderModule,
vs_entry: &'a str,
fs_entry: &'a str,
vertex_layouts: &'a [VertexBufferLayout<'a>],
) -> Self
pub fn new( label: Option<&'a str>, shader: &'a ShaderModule, vs_entry: &'a str, fs_entry: &'a str, vertex_layouts: &'a [VertexBufferLayout<'a>], ) -> Self
Construct an opts struct with sensible defaults for the variable
fields (TriangleList, back-face cull, depth write on,
LessEqual, no blend). Callers must supply shader, vertex / fragment
entry points, and the vertex layout.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for PluginPipelineOpts<'a>
impl<'a> !UnwindSafe for PluginPipelineOpts<'a>
impl<'a> Freeze for PluginPipelineOpts<'a>
impl<'a> Send for PluginPipelineOpts<'a>
impl<'a> Sync for PluginPipelineOpts<'a>
impl<'a> Unpin for PluginPipelineOpts<'a>
impl<'a> UnsafeUnpin for PluginPipelineOpts<'a>
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