#[non_exhaustive]pub struct GpuParticleSystemConfig {
pub capacity: u32,
pub render: ParticleRender,
}Expand description
Persistent configuration for a particle system. Set at creation; the render route and capacity are stable for the system’s lifetime.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.capacity: u32Maximum number of simultaneously live particles. Memory cost scales linearly with this value (currently 80 bytes per particle plus a small fixed overhead).
render: ParticleRenderHow the live particles are drawn each frame.
Trait Implementations§
Source§impl Clone for GpuParticleSystemConfig
impl Clone for GpuParticleSystemConfig
Source§fn clone(&self) -> GpuParticleSystemConfig
fn clone(&self) -> GpuParticleSystemConfig
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GpuParticleSystemConfig
impl Debug for GpuParticleSystemConfig
Auto Trait Implementations§
impl Freeze for GpuParticleSystemConfig
impl RefUnwindSafe for GpuParticleSystemConfig
impl Send for GpuParticleSystemConfig
impl Sync for GpuParticleSystemConfig
impl Unpin for GpuParticleSystemConfig
impl UnsafeUnpin for GpuParticleSystemConfig
impl UnwindSafe for GpuParticleSystemConfig
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