pub struct VolumeTransparency {
pub density: f32,
pub threshold_min: f32,
pub threshold_max: f32,
}Expand description
Optional volumetric render mode for a VolumeMeshItem.
When set, the renderer draws the interior cells via projected tetrahedra
(Beer-Lambert through the volume) instead of the boundary surface. Requires
that the item was uploaded with
upload_volume_mesh_with_transparency
so the per-tet GPU buffer exists.
Fields§
§density: f32Beer-Lambert extinction coefficient (1/world unit). Typical range 0.1..5.0.
threshold_min: f32Discard cells whose scalar value is below this threshold.
Defaults to f32::NEG_INFINITY (no lower bound).
threshold_max: f32Discard cells whose scalar value is above this threshold.
Defaults to f32::INFINITY (no upper bound).
Trait Implementations§
Source§impl Clone for VolumeTransparency
impl Clone for VolumeTransparency
Source§fn clone(&self) -> VolumeTransparency
fn clone(&self) -> VolumeTransparency
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VolumeTransparency
Source§impl Debug for VolumeTransparency
impl Debug for VolumeTransparency
Source§impl Default for VolumeTransparency
impl Default for VolumeTransparency
Source§impl PartialEq for VolumeTransparency
impl PartialEq for VolumeTransparency
Source§fn eq(&self, other: &VolumeTransparency) -> bool
fn eq(&self, other: &VolumeTransparency) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for VolumeTransparency
Auto Trait Implementations§
impl Freeze for VolumeTransparency
impl RefUnwindSafe for VolumeTransparency
impl Send for VolumeTransparency
impl Sync for VolumeTransparency
impl Unpin for VolumeTransparency
impl UnsafeUnpin for VolumeTransparency
impl UnwindSafe for VolumeTransparency
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