pub struct ShadowDebugStats {
pub using_instanced_path: bool,
pub instanced_batch_count: usize,
pub cascade_count: u32,
pub cascade_splits: [f32; 4],
pub shadow_atlas_resolution: u32,
pub shadow_extent_world: f32,
pub contact_shadow_active: bool,
}Expand description
Per-frame shadow and lighting pipeline statistics for debug inspection.
Returned by crate::ViewportRenderer::shadow_debug_stats. All values reflect
the most recently completed prepare call (one frame behind the display).
Fields§
§using_instanced_path: boolTrue when the current frame uses the instanced draw path.
When true, edits to mesh.wgsl shadow sampling code have no effect –
the active shader is mesh_instanced.wgsl.
instanced_batch_count: usizeNumber of instanced batches in the current frame. Zero when non-instanced.
cascade_count: u32Number of active shadow cascades (1-4).
cascade_splits: [f32; 4]Distance to each cascade split in camera space. Unused slots are 0.
shadow_atlas_resolution: u32Shadow atlas resolution (width = height) in pixels.
shadow_extent_world: f32Shadow frustum half-extent in world units.
Auto-computed as 20.0 unless overridden via shadow_extent_override.
contact_shadow_active: boolTrue when screen-space contact shadows are enabled in post-process settings.
Trait Implementations§
Source§impl Clone for ShadowDebugStats
impl Clone for ShadowDebugStats
Source§fn clone(&self) -> ShadowDebugStats
fn clone(&self) -> ShadowDebugStats
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for ShadowDebugStats
Source§impl Debug for ShadowDebugStats
impl Debug for ShadowDebugStats
Auto Trait Implementations§
impl Freeze for ShadowDebugStats
impl RefUnwindSafe for ShadowDebugStats
impl Send for ShadowDebugStats
impl Sync for ShadowDebugStats
impl Unpin for ShadowDebugStats
impl UnsafeUnpin for ShadowDebugStats
impl UnwindSafe for ShadowDebugStats
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