pub struct OverlayTextureId(/* private fields */);Expand description
Handle to a texture uploaded via DeviceResources::upload_overlay_texture.
Pass this to OverlayShapeItem::texture to use the image as fill. The
handle remains valid for the lifetime of the DeviceResources it
came from; using it after the resources are dropped is a logic error.
An append-only registry handle: overlay textures are kept for the session.
Trait Implementations§
Source§impl Clone for OverlayTextureId
impl Clone for OverlayTextureId
Source§fn clone(&self) -> OverlayTextureId
fn clone(&self) -> OverlayTextureId
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OverlayTextureId
Source§impl Debug for OverlayTextureId
impl Debug for OverlayTextureId
impl Eq for OverlayTextureId
Source§impl Hash for OverlayTextureId
impl Hash for OverlayTextureId
Source§impl PartialEq for OverlayTextureId
impl PartialEq for OverlayTextureId
Source§fn eq(&self, other: &OverlayTextureId) -> bool
fn eq(&self, other: &OverlayTextureId) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for OverlayTextureId
Auto Trait Implementations§
impl Freeze for OverlayTextureId
impl RefUnwindSafe for OverlayTextureId
impl Send for OverlayTextureId
impl Sync for OverlayTextureId
impl Unpin for OverlayTextureId
impl UnsafeUnpin for OverlayTextureId
impl UnwindSafe for OverlayTextureId
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