pub struct OverlayFrame {
pub labels: Vec<LabelItem>,
pub scalar_bars: Vec<ScalarBarItem>,
pub rulers: Vec<RulerItem>,
pub images: Vec<OverlayImageItem>,
pub loading_bars: Vec<LoadingBarItem>,
}Expand description
Semantic overlays rendered after post-processing: labels, scalar bars, rulers, screen-space images, and loading bars.
This frame section is the right place for any visual element that belongs in front of the 3D scene and must not be affected by tone-mapping or bloom.
Fields§
§labels: Vec<LabelItem>Text labels anchored to world-space or screen-space positions.
scalar_bars: Vec<ScalarBarItem>Colour-legend (scalar bar) overlays.
rulers: Vec<RulerItem>Two-point distance measurement overlays.
images: Vec<OverlayImageItem>Pixel images composited over the viewport in screen space.
loading_bars: Vec<LoadingBarItem>Progress bar overlays (loading indicators, progress feedback).
Trait Implementations§
Source§impl Clone for OverlayFrame
impl Clone for OverlayFrame
Source§fn clone(&self) -> OverlayFrame
fn clone(&self) -> OverlayFrame
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OverlayFrame
impl Debug for OverlayFrame
Source§impl Default for OverlayFrame
impl Default for OverlayFrame
Source§fn default() -> OverlayFrame
fn default() -> OverlayFrame
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for OverlayFrame
impl RefUnwindSafe for OverlayFrame
impl Send for OverlayFrame
impl Sync for OverlayFrame
impl Unpin for OverlayFrame
impl UnsafeUnpin for OverlayFrame
impl UnwindSafe for OverlayFrame
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