#[non_exhaustive]pub struct GlyphItem {
pub positions: Vec<[f32; 3]>,
pub vectors: Vec<[f32; 3]>,
pub scale: f32,
pub scale_by_magnitude: bool,
pub magnitude_clamp: Option<(f32, f32)>,
pub scalars: Vec<f32>,
pub scalar_range: Option<(f32, f32)>,
pub colormap_id: Option<ColormapId>,
pub glyph_type: GlyphType,
pub model: [[f32; 4]; 4],
pub id: u64,
}Expand description
A set of instanced glyphs to render (e.g. velocity arrows).
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.positions: Vec<[f32; 3]>World-space base positions (one per glyph instance).
vectors: Vec<[f32; 3]>Per-instance direction vectors. Length = magnitude (used for orientation + optional scale).
scale: f32Global scale factor applied to all glyph instances. Default: 1.0.
scale_by_magnitude: boolWhether glyph size scales with vector magnitude. Default: true.
magnitude_clamp: Option<(f32, f32)>Clamp magnitude range for scaling. None = no clamping.
scalars: Vec<f32>Optional per-instance scalar values for LUT coloring. Empty = color by magnitude.
scalar_range: Option<(f32, f32)>Scalar range for LUT mapping. None = auto from data.
colormap_id: Option<ColormapId>Colormap for scalar coloring. None = use default builtin (viridis).
glyph_type: GlyphTypeGlyph shape. Default: Arrow.
model: [[f32; 4]; 4]World-space model matrix. Default: identity.
id: u64Unique ID for picking. 0 = not pickable.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GlyphItem
impl RefUnwindSafe for GlyphItem
impl Send for GlyphItem
impl Sync for GlyphItem
impl Unpin for GlyphItem
impl UnsafeUnpin for GlyphItem
impl UnwindSafe for GlyphItem
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