#[non_exhaustive]pub struct EmitterConfig {
pub rate: f32,
pub lifetime: (f32, f32),
pub initial_velocity: VelocityDist,
pub spawn_shape: SpawnShape,
pub colour: [f32; 4],
pub size: f32,
}Expand description
Emitter configuration for a GPU particle system.
All fields are independent of any simulation state on the GPU; the host can change them between frames and the next emit pass picks up the new values.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.rate: f32New particles per second. Fractional values accumulate across frames.
lifetime: (f32, f32)Range of per-particle lifetimes in seconds. Each new particle gets a
uniformly sampled value in [lifetime.0, lifetime.1].
initial_velocity: VelocityDistInitial velocity distribution.
spawn_shape: SpawnShapeSpawn shape relative to world space.
colour: [f32; 4]Per-particle RGBA tint, multiplied with any texture sample at draw time.
size: f32Per-particle starting size. Pixels (ScreenSpace) or world units (WorldSpace) per the system’s render config.
Trait Implementations§
Source§impl Clone for EmitterConfig
impl Clone for EmitterConfig
Source§fn clone(&self) -> EmitterConfig
fn clone(&self) -> EmitterConfig
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EmitterConfig
impl Debug for EmitterConfig
Auto Trait Implementations§
impl Freeze for EmitterConfig
impl RefUnwindSafe for EmitterConfig
impl Send for EmitterConfig
impl Sync for EmitterConfig
impl Unpin for EmitterConfig
impl UnsafeUnpin for EmitterConfig
impl UnwindSafe for EmitterConfig
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