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RuntimeMode

Enum RuntimeMode 

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pub enum RuntimeMode {
    Interactive,
    Playback,
    Paused,
    Capture,
}
Expand description

Controls the renderer’s internal default behavior.

The host application owns playback state, time, and scene content. RuntimeMode tells the renderer what workload to expect so it can adjust internal defaults (e.g. picking rate) accordingly.

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Interactive

Prioritize responsiveness and picking accuracy.

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Playback

Prioritize steady frame pacing; picking may be throttled.

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Paused

Restore full quality; picking runs at full rate.

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Capture

Full-quality render intended for screenshot or export workflows.

Forces render_scale to max_render_scale for the duration of the frame and suppresses all pass-level degradation regardless of missed_budget. The adaptation controller is paused; render scale resumes from max_render_scale on the next non-Capture frame.

Note: blocking until GPU work is complete (for pixel readback) is the caller’s responsibility. This mode ensures full-quality CPU-side decisions only; it does not insert any GPU synchronisation inside the renderer.

Trait Implementations§

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impl Clone for RuntimeMode

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fn clone(&self) -> RuntimeMode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RuntimeMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RuntimeMode

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fn default() -> RuntimeMode

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RuntimeMode

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for RuntimeMode

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fn eq(&self, other: &RuntimeMode) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RuntimeMode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for RuntimeMode

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impl Eq for RuntimeMode

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impl StructuralPartialEq for RuntimeMode

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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