pub enum SpriteBlend {
AlphaBlend,
Additive,
Premultiplied,
}Expand description
GPU blend state used when drawing a sprite batch.
AlphaBlend is the default and matches normal transparent sprites.
Additive accumulates colour into the framebuffer without subtracting
background, which is the usual choice for sparks, fire, and other
emissive particles. Premultiplied is for sources whose RGB has already
been multiplied by alpha, typically when sampling a premultiplied texture.
Variants§
AlphaBlend
Standard transparency: src.rgb * src.a + dst.rgb * (1 - src.a).
Additive
Additive: src.rgb + dst.rgb. Alpha is unused for the colour result.
Premultiplied
Premultiplied alpha: src.rgb + dst.rgb * (1 - src.a).
Trait Implementations§
Source§impl Clone for SpriteBlend
impl Clone for SpriteBlend
Source§fn clone(&self) -> SpriteBlend
fn clone(&self) -> SpriteBlend
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SpriteBlend
Source§impl Debug for SpriteBlend
impl Debug for SpriteBlend
Source§impl Default for SpriteBlend
impl Default for SpriteBlend
Source§fn default() -> SpriteBlend
fn default() -> SpriteBlend
Returns the “default value” for a type. Read more
impl Eq for SpriteBlend
Source§impl PartialEq for SpriteBlend
impl PartialEq for SpriteBlend
Source§fn eq(&self, other: &SpriteBlend) -> bool
fn eq(&self, other: &SpriteBlend) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SpriteBlend
Auto Trait Implementations§
impl Freeze for SpriteBlend
impl RefUnwindSafe for SpriteBlend
impl Send for SpriteBlend
impl Sync for SpriteBlend
impl Unpin for SpriteBlend
impl UnsafeUnpin for SpriteBlend
impl UnwindSafe for SpriteBlend
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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