pub struct AnimationClip {
pub duration: f32,
pub tracks: Vec<Track>,
}Expand description
A collection of tracks that together animate one or more joints over time.
Fields§
§duration: f32Length of the clip in seconds. Used by the player to loop the playhead.
tracks: Vec<Track>Per-channel tracks. Multiple tracks may target the same joint.
Implementations§
Source§impl AnimationClip
impl AnimationClip
Sourcepub fn sample_into(&self, t: f32, pose: &mut Pose)
pub fn sample_into(&self, t: f32, pose: &mut Pose)
Apply all tracks to pose at time t.
For each joint mentioned by any track, the joint’s existing local
transform is decomposed into scale/rotation/translation; sampled values
from this clip’s tracks overwrite the matching channels; the untouched
channels keep their existing values; and the joint is recomposed as
T * R * S.
Joints not mentioned by any track are left unchanged. Tracks naming a
joint index outside pose.local_transforms are silently skipped.
Trait Implementations§
Source§impl Clone for AnimationClip
impl Clone for AnimationClip
Source§fn clone(&self) -> AnimationClip
fn clone(&self) -> AnimationClip
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimationClip
impl RefUnwindSafe for AnimationClip
impl Send for AnimationClip
impl Sync for AnimationClip
impl Unpin for AnimationClip
impl UnsafeUnpin for AnimationClip
impl UnwindSafe for AnimationClip
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