pub enum Constraint {
SpringTarget {
node_id: NodeId,
target: Vec3,
stiffness: f32,
damping: f32,
},
Dampen {
node_id: NodeId,
damping: f32,
},
ClampBounds {
node_id: NodeId,
min: Vec3,
max: Vec3,
},
}Expand description
A positional constraint applied to a scene node.
Variants§
SpringTarget
Pull a node toward a fixed world-space target using a spring with damping.
Uses semi-implicit Euler integration: velocity updated by spring and damping forces, then position updated by velocity.
Fields
Dampen
Drag a node’s velocity to zero over time.
Velocity is multiplied by (1 - damping * dt) each step. Requires an
initial velocity in the internal state (starts at zero).
ClampBounds
Clamp a node’s world-space position to stay inside an axis-aligned box.
Velocity is zeroed on contact with a boundary.
Trait Implementations§
Source§impl Clone for Constraint
impl Clone for Constraint
Source§fn clone(&self) -> Constraint
fn clone(&self) -> Constraint
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for Constraint
impl RefUnwindSafe for Constraint
impl Send for Constraint
impl Sync for Constraint
impl Unpin for Constraint
impl UnsafeUnpin for Constraint
impl UnwindSafe for Constraint
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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