pub struct OpaqueTargetDesc {
pub color_format: TextureFormat,
pub depth_format: TextureFormat,
pub sample_count: u32,
}Expand description
Targets used by the main HDR opaque scene pass.
Plugins use this to build opaque (and instanced) pipelines that draw into the HDR scene buffer alongside built-in mesh items.
Fields§
§color_format: TextureFormatColour target format. Rgba16Float on the HDR path; matches the
swap-chain format on the LDR path.
depth_format: TextureFormatDepth-stencil format. Depth24PlusStencil8 everywhere today.
sample_count: u32MSAA sample count. Matches the renderer’s configured sample_count.
Trait Implementations§
Source§impl Clone for OpaqueTargetDesc
impl Clone for OpaqueTargetDesc
Source§fn clone(&self) -> OpaqueTargetDesc
fn clone(&self) -> OpaqueTargetDesc
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OpaqueTargetDesc
Auto Trait Implementations§
impl Freeze for OpaqueTargetDesc
impl RefUnwindSafe for OpaqueTargetDesc
impl Send for OpaqueTargetDesc
impl Sync for OpaqueTargetDesc
impl Unpin for OpaqueTargetDesc
impl UnsafeUnpin for OpaqueTargetDesc
impl UnwindSafe for OpaqueTargetDesc
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