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SubSelectionRef

Struct SubSelectionRef 

Source
pub struct SubSelectionRef {
    pub version: u64,
    /* private fields */
}
Expand description

A renderer-owned snapshot of a SubSelection taken at frame submission time.

Bundles the selection items with the CPU-side mesh and point cloud data the renderer needs to build highlight geometry. The renderer does not hold a reference to any app-owned data between frames.

§Usage

fd.interaction.sub_selection = Some(SubSelectionRef::new(
    &self.sub_selection,
    mesh_lookup,
    model_matrices,
    point_positions,
));

Fields§

§version: u64

Version counter copied from the source SubSelection::version().

The renderer uses this to skip GPU buffer rebuilds when the selection has not changed since the previous frame.

Implementations§

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impl SubSelectionRef

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pub fn new( sub_selection: &SubSelection, mesh_lookup: HashMap<u64, (Vec<[f32; 3]>, Vec<u32>)>, model_matrices: HashMap<u64, Mat4>, point_positions: HashMap<u64, Vec<[f32; 3]>>, ) -> Self

Create a snapshot from a live SubSelection.

  • mesh_lookup : CPU positions + indices per node id (same type as the mesh_lookup argument to the CPU pick functions).
  • model_matrices : world transform per node id.
  • point_positions : point cloud positions per node id (for SubObjectRef::Point entries).
Source

pub fn with_voxels(self, lookup: HashMap<u64, VolumeSelectionInfo>) -> Self

Attach volume geometry info for SubObjectRef::Voxel highlight rendering.

lookup maps each volume’s node id to its VolumeSelectionInfo. Without this, selected voxels are silently skipped during highlight geometry build.

Source

pub fn with_cells(self, lookup: HashMap<u64, CellSelectionInfo>) -> Self

Attach unstructured volume mesh geometry for SubObjectRef::Cell highlight rendering.

lookup maps each volume mesh’s node id to its CellSelectionInfo. Without this, selected cells are silently skipped during highlight geometry build.

Source

pub fn with_polylines(self, lookup: HashMap<u64, PolylineSelectionInfo>) -> Self

Attach polyline geometry for SubObjectRef::Point, SubObjectRef::Segment, and SubObjectRef::Strip highlight rendering.

lookup maps each polyline item’s node id to its PolylineSelectionInfo. Without this, selected polyline nodes and segments are silently skipped during highlight geometry build.

Source

pub fn with_curve_families( self, lookup: HashMap<u64, PolylineSelectionInfo>, ) -> Self

Attach curve-family geometry for SubObjectRef::Segment and SubObjectRef::Strip highlight rendering on streamtube, tube, and ribbon items.

lookup maps each item’s node id to a PolylineSelectionInfo (same positions / strip_lengths encoding). Without this, selected segments and strips on these types are silently skipped during highlight geometry build.

Source

pub fn is_empty(&self) -> bool

Returns true if the snapshot contains no selected sub-objects.

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