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Selection

Struct Selection 

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pub struct Selection { /* private fields */ }
Expand description

A set of selected nodes with a primary (most recently selected) node.

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impl Selection

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pub fn new() -> Self

Create an empty selection.

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pub fn version(&self) -> u64

Monotonically increasing generation counter.

Incremented by wrapping_add(1) on every mutation. Compare against a cached value to detect selection changes without hashing.

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pub fn select_one(&mut self, id: NodeId)

Clear the selection and select a single node.

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pub fn toggle(&mut self, id: NodeId)

Toggle a node’s selection (shift-click behavior). If added, it becomes the primary. If removed, primary is cleared (or set to an arbitrary remaining node).

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pub fn add(&mut self, id: NodeId)

Add a node to the selection without removing others.

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pub fn remove(&mut self, id: NodeId)

Remove a node from the selection.

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pub fn clear(&mut self)

Clear the entire selection.

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pub fn extend(&mut self, ids: impl IntoIterator<Item = NodeId>)

Add multiple nodes (e.g. from box select). The last one becomes primary.

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pub fn select_all(&mut self, ids: impl IntoIterator<Item = NodeId>)

Replace the entire selection with the given set.

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pub fn contains(&self, id: NodeId) -> bool

Whether the given node is selected.

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pub fn primary(&self) -> Option<NodeId>

The most recently selected node.

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pub fn iter(&self) -> impl Iterator<Item = &NodeId>

Iterate over all selected node IDs.

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pub fn len(&self) -> usize

Number of selected nodes.

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pub fn is_empty(&self) -> bool

Whether the selection is empty.

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pub fn centroid( &self, position_fn: impl Fn(NodeId) -> Option<Vec3>, ) -> Option<Vec3>

Compute the centroid (average position) of all selected nodes.

position_fn resolves a node ID to its world-space position. Returns None if the selection is empty or no positions are available.

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pub fn diff(&self, previous: &Selection) -> (Vec<NodeId>, Vec<NodeId>)

Compute the difference between this selection and a previous one.

Returns (added, removed) — IDs that are in self but not previous, and IDs that are in previous but not self.

Trait Implementations§

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impl Clone for Selection

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fn clone(&self) -> Selection

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Selection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Selection

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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