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TurntableController

Struct TurntableController 

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pub struct TurntableController {
    pub angular_velocity: f32,
    pub tilt: f32,
    pub azimuth: f32,
}
Expand description

Continuously orbits the camera around the Z axis at a fixed elevation.

Each frame, advance the azimuth by angular_velocity * dt and apply the result to the camera. The orbit distance and center are left unchanged.

let mut turntable = TurntableController::from_camera(&camera, 0.5);
// in the render loop:
turntable.update(dt, &mut camera);

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§angular_velocity: f32

Angular velocity in radians per second. Positive rotates counter-clockwise when viewed from above (Z-up world).

§tilt: f32

Pitch angle in radians (angle from the vertical axis). A value of PI/4 places the eye 45 degrees from the top. Matches the convention used by Camera::orbit where Quat::from_rotation_x(tilt) is the pitch.

§azimuth: f32

Current azimuth angle in radians.

Implementations§

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impl TurntableController

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pub fn new(angular_velocity: f32, tilt: f32) -> Self

Create a turntable that starts at azimuth zero.

tilt is the pitch angle in radians: PI/2 looks from the side (horizontal), smaller values look more from above.

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pub fn from_camera(camera: &Camera, angular_velocity: f32) -> Self

Create a turntable that continues from the camera’s current orientation.

The azimuth and tilt are extracted from the camera’s current orientation so the orbit continues smoothly from wherever the user left off.

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pub fn update(&mut self, dt: f32, camera: &mut Camera)

Advance the turntable by dt seconds and write the new orientation into camera. Distance and center are unchanged.

Trait Implementations§

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impl Clone for TurntableController

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fn clone(&self) -> TurntableController

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TurntableController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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