pub struct EnvironmentMap {
pub intensity: f32,
pub rotation: f32,
pub show_skybox: bool,
}Expand description
When set on EffectsFrame::environment, the renderer uses the environment
map for PBR ambient lighting (irradiance + specular) and optionally renders
it as the scene background (skybox).
Fields§
§intensity: f32Intensity multiplier for IBL contribution. Default: 1.0.
rotation: f32Y-axis rotation in radians. Default: 0.0.
show_skybox: boolWhether to render the environment as a visible skybox background.
When false, IBL still contributes lighting but the background uses
ViewportFrame::background_color. Default: true.
Trait Implementations§
Source§impl Clone for EnvironmentMap
impl Clone for EnvironmentMap
Source§fn clone(&self) -> EnvironmentMap
fn clone(&self) -> EnvironmentMap
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EnvironmentMap
impl Debug for EnvironmentMap
Auto Trait Implementations§
impl Freeze for EnvironmentMap
impl RefUnwindSafe for EnvironmentMap
impl Send for EnvironmentMap
impl Sync for EnvironmentMap
impl Unpin for EnvironmentMap
impl UnsafeUnpin for EnvironmentMap
impl UnwindSafe for EnvironmentMap
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