#[non_exhaustive]pub enum NavigationMode {
Arcball,
Turntable,
Planar,
FirstPerson,
}Expand description
How the camera responds to orbit drag input.
Set on super::controller::OrbitCameraController to switch between the
four navigation styles.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Arcball
Unconstrained arcball rotation (default).
Drag rotates the camera freely around the orbit center in any direction. Equivalent to the behavior before navigation modes were introduced.
Turntable
Yaw around the world Z axis; pitch clamped to ±89°.
The up vector always stays vertical — the camera cannot roll or go upside-down. Preferred by users who expect a fixed-up-axis orbit (common in scientific / CAD applications).
Planar
Pan only — no rotation, no center-aimed zoom.
Drag translates the orbit center in the camera plane. Scroll still adjusts the zoom level. Intended for 2D data inspection where orbit would be disorienting.
FirstPerson
First-person fly-through.
Mouse drag acts as mouselook (yaw + pitch with the eye held fixed).
WASD / Q / E translate the camera position at super::controller::OrbitCameraController::fly_speed
units per frame. The ViewportAll binding preset must be active for
the movement keys to be resolved.
Trait Implementations§
Source§fn clone(&self) -> NavigationMode
fn clone(&self) -> NavigationMode
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§fn default() -> NavigationMode
fn default() -> NavigationMode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
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