pub struct ViewportInput { /* private fields */ }Expand description
Stateful viewport input accumulator.
Maintains pointer and button state across frames and resolves raw
ViewportEvents into semantic ActionFrame output.
§Frame lifecycle
// --- AppState construction ---
input.begin_frame(ctx); // prime the accumulator
// --- Per winit window_event ---
input.push_event(translated_event);
// --- RedrawRequested ---
let actions = input.resolve(); // apply to camera / interactions
input.begin_frame(ctx); // reset for next frame's eventsImplementations§
Source§impl ViewportInput
impl ViewportInput
Sourcepub fn new(bindings: Vec<ViewportBinding>) -> Self
pub fn new(bindings: Vec<ViewportBinding>) -> Self
Create a new resolver with the given binding list.
Sourcepub fn from_preset(preset: BindingPreset) -> Self
pub fn from_preset(preset: BindingPreset) -> Self
Create a resolver for a named BindingPreset.
Sourcepub fn begin_frame(&mut self, ctx: ViewportContext)
pub fn begin_frame(&mut self, ctx: ViewportContext)
Begin a new frame.
Resets per-frame accumulators and records the current viewport context. Call this at the END of each render so it’s ready to accumulate the next batch of events. Also call once during initialisation.
Sourcepub fn push_event(&mut self, event: ViewportEvent)
pub fn push_event(&mut self, event: ViewportEvent)
Push a single viewport-scoped event into the accumulator.
Sourcepub fn resolve(&self) -> ActionFrame
pub fn resolve(&self) -> ActionFrame
Resolve accumulated events into an ActionFrame.
This does NOT reset state — call begin_frame for that.
Auto Trait Implementations§
impl Freeze for ViewportInput
impl RefUnwindSafe for ViewportInput
impl Send for ViewportInput
impl Sync for ViewportInput
impl Unpin for ViewportInput
impl UnsafeUnpin for ViewportInput
impl UnwindSafe for ViewportInput
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