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SceneFrame

Struct SceneFrame 

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#[non_exhaustive]
pub struct SceneFrame { pub generation: u64, pub surfaces: SurfaceSubmission, pub point_clouds: Vec<PointCloudItem>, pub glyphs: Vec<GlyphItem>, pub polylines: Vec<PolylineItem>, pub volumes: Vec<VolumeItem>, pub isolines: Vec<IsolineItem>, pub streamtube_items: Vec<StreamtubeItem>, }
Expand description

World-space scene content for one frame.

Groups all renderable world-space content submitted to the renderer. Surfaces are submitted through the SurfaceSubmission seam; scientific visualization primitives are first-class members alongside surfaces.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§generation: u64

Scene version counter from Scene::version(). Default: 0 (triggers rebuild on first frame).

The renderer uses this to skip batch rebuild and GPU upload when scene content has not changed since the previous frame.

§surfaces: SurfaceSubmission

Surface geometry submission (opaque and transparent meshes).

§point_clouds: Vec<PointCloudItem>

Point cloud items to render this frame.

§glyphs: Vec<GlyphItem>

Instanced glyph items to render this frame.

§polylines: Vec<PolylineItem>

Polyline (streamline) items to render this frame.

§volumes: Vec<VolumeItem>

Volume items to render this frame via GPU ray-marching.

§isolines: Vec<IsolineItem>

Isoline (contour line) items to render on mesh surfaces.

§streamtube_items: Vec<StreamtubeItem>

Streamtube items to render this frame.

Implementations§

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impl SceneFrame

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pub fn new(surfaces: SurfaceSubmission) -> Self

Build a scene frame from a surface submission.

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pub fn from_surface_items(items: Vec<SceneRenderItem>) -> Self

Build a scene frame from a flat list of surface render items.

Trait Implementations§

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impl Default for SceneFrame

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fn default() -> Self

Returns the “default value” for a type. Read more

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