pub struct SceneNode { /* private fields */ }Expand description
A node in the scene graph.
Implementations§
Source§impl SceneNode
impl SceneNode
Sourcepub fn mesh_id(&self) -> Option<MeshId>
pub fn mesh_id(&self) -> Option<MeshId>
GPU mesh associated with this node, or None if no mesh has been uploaded.
Sourcepub fn material(&self) -> &Material
pub fn material(&self) -> &Material
Material parameters (color, shading, opacity, texture) for this node.
Sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Whether this node is visible.
Sourcepub fn show_normals(&self) -> bool
pub fn show_normals(&self) -> bool
Whether per-vertex normals are rendered for this node.
Sourcepub fn local_transform(&self) -> Mat4
pub fn local_transform(&self) -> Mat4
Local transform relative to this node’s parent (or world if no parent).
Sourcepub fn world_transform(&self) -> Mat4
pub fn world_transform(&self) -> Mat4
World-space transform. Updated by Scene::update_transforms().
Trait Implementations§
Source§impl ViewportObject for SceneNode
impl ViewportObject for SceneNode
Source§fn mesh_id(&self) -> Option<u64>
fn mesh_id(&self) -> Option<u64>
GPU mesh key (index into mesh storage). None if no mesh uploaded yet.
Source§fn model_matrix(&self) -> Mat4
fn model_matrix(&self) -> Mat4
World-space model matrix (Translation * Rotation * Scale).
Source§fn is_visible(&self) -> bool
fn is_visible(&self) -> bool
Whether this object should be rendered.
Source§fn show_normals(&self) -> bool
fn show_normals(&self) -> bool
Whether to render per-vertex normal visualization.
Source§fn material(&self) -> Material
fn material(&self) -> Material
Material for this object. Default derives from
color(). Read moreSource§fn render_mode(&self) -> RenderMode
fn render_mode(&self) -> RenderMode
Render mode override.
Source§fn transparency(&self) -> f32
fn transparency(&self) -> f32
Alpha transparency (1.0 = fully opaque).
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnsafeUnpin for SceneNode
impl UnwindSafe for SceneNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.