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CameraAnimator

Struct CameraAnimator 

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pub struct CameraAnimator { /* private fields */ }
Expand description

Smooth camera controller with exponential damping and animated transitions.

Feed raw input deltas via apply_orbit, apply_pan, apply_zoom. Then call update once per frame to apply decayed velocities to the camera.

For animated transitions (view presets, zoom-to-fit), use fly_to. Any raw input during a flight cancels it.

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impl CameraAnimator

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pub fn new(damping: CameraDamping) -> Self

Create an animator with custom damping.

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pub fn with_default_damping() -> Self

Create an animator with sensible default damping values.

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pub fn apply_orbit(&mut self, yaw_delta: f32, pitch_delta: f32)

Feed a raw orbit delta (yaw, pitch) in radians.

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pub fn apply_pan(&mut self, right_delta: f32, up_delta: f32)

Feed a raw pan delta (right, up) in world units.

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pub fn apply_zoom(&mut self, delta: f32)

Feed a raw zoom delta (distance change).

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pub fn fly_to( &mut self, camera: &Camera, target_center: Vec3, target_distance: f32, target_orientation: Quat, duration: f32, )

Start an animated fly-to transition with default easing.

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pub fn fly_to_with_easing( &mut self, camera: &Camera, target_center: Vec3, target_distance: f32, target_orientation: Quat, duration: f32, easing: Easing, )

Start an animated fly-to transition with custom easing and optional projection change.

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pub fn fly_to_full( &mut self, camera: &Camera, target_center: Vec3, target_distance: f32, target_orientation: Quat, target_projection: Option<Projection>, duration: f32, easing: Easing, )

Start a fly-to transition with all options.

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pub fn cancel_flight(&mut self)

Cancel any active fly-to animation.

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pub fn is_animating(&self) -> bool

Returns true if the animator has residual velocity or an active flight.

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pub fn update(&mut self, dt: f32, camera: &mut Camera) -> bool

Advance the animator by dt seconds and apply motion to camera.

Returns true if the camera was modified (useful for triggering redraws).

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