#[repr(C)]pub struct LightsUniform {
pub count: u32,
pub shadow_bias: f32,
pub shadows_enabled: u32,
pub _pad: u32,
pub sky_color: [f32; 3],
pub hemisphere_intensity: f32,
pub ground_color: [f32; 3],
pub _pad2: f32,
pub lights: [SingleLightUniform; 8],
}Expand description
GPU-side lights uniform (binding 3 of group 0). Supports up to 8 light sources.
Layout:
- count: u32 = 4 bytes
- shadow_bias: f32 = 4 bytes
- shadows_enabled: u32 = 4 bytes
- _pad: u32 = 4 bytes (align header to 16)
- sky_color:
[f32; 3]= 12 bytes - hemisphere_intensity: f32 = 4 bytes
- ground_color:
[f32; 3]= 12 bytes - _pad2: f32 = 4 bytes (align to 16)
- lights: [SingleLightUniform; 8] = 8 * 144 = 1152 bytes Total: 16 + 16 + 16 + 1152 = 1200 bytes
Fields§
§count: u32Number of active lights (0–8).
shadow_bias: f32Shadow bias applied to depth comparisons to reduce acne.
shadows_enabled: u321 = shadow maps enabled, 0 = disabled.
_pad: u32Alignment padding.
sky_color: [f32; 3]Sky hemisphere color for ambient contribution.
hemisphere_intensity: f32Hemisphere ambient intensity multiplier.
ground_color: [f32; 3]Ground hemisphere color for ambient contribution.
_pad2: f32Alignment padding.
lights: [SingleLightUniform; 8]Per-light parameters (up to 8 lights).
Trait Implementations§
Source§impl Clone for LightsUniform
impl Clone for LightsUniform
Source§fn clone(&self) -> LightsUniform
fn clone(&self) -> LightsUniform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for LightsUniform
impl Pod for LightsUniform
Auto Trait Implementations§
impl Freeze for LightsUniform
impl RefUnwindSafe for LightsUniform
impl Send for LightsUniform
impl Sync for LightsUniform
impl Unpin for LightsUniform
impl UnsafeUnpin for LightsUniform
impl UnwindSafe for LightsUniform
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