#[repr(C)]pub struct ClipVolumeUniform {Show 16 fields
pub volume_type: u32,
pub _pad0: [u32; 3],
pub plane_normal: [f32; 3],
pub plane_dist: f32,
pub box_center: [f32; 3],
pub _pad1: f32,
pub box_half_extents: [f32; 3],
pub _pad2: f32,
pub box_col0: [f32; 3],
pub _pad3: f32,
pub box_col1: [f32; 3],
pub _pad4: f32,
pub box_col2: [f32; 3],
pub _pad5: f32,
pub sphere_center: [f32; 3],
pub sphere_radius: f32,
}Expand description
Clip volume uniform — 128 bytes, bound at group 0 binding 6.
Exported for testing (size validation) and for downstream crates that may need to construct the uniform directly (e.g. headless compute tools).
volume_type discriminant selects which clip test is applied in each shader:
- 0 = None (always passes, zero overhead via early return)
- 1 = Plane (half-space:
dot(p, normal) + dist >= 0) - 2 = Box (oriented AABB expressed via rotation columns + half-extents)
- 3 = Sphere (
distance(p, center) <= radius)
Fields§
§volume_type: u32Discriminant: 0=None, 1=Plane, 2=Box, 3=Sphere.
_pad0: [u32; 3]Padding to 16-byte alignment.
plane_normal: [f32; 3]Plane half-space normal (world space).
plane_dist: f32Plane signed distance from origin.
box_center: [f32; 3]Box center in world space.
_pad1: f32Padding to maintain 16-byte alignment for the next field.
box_half_extents: [f32; 3]Box half-extents.
_pad2: f32Padding to maintain 16-byte alignment for the next field.
box_col0: [f32; 3]Box local X axis (orientation column 0) in world space.
_pad3: f32Padding to maintain 16-byte alignment for the next field.
box_col1: [f32; 3]Box local Y axis (orientation column 1) in world space.
_pad4: f32Padding to maintain 16-byte alignment for the next field.
box_col2: [f32; 3]Box local Z axis (orientation column 2) in world space.
_pad5: f32Padding to maintain 16-byte alignment for the next field.
sphere_center: [f32; 3]Sphere center in world space.
sphere_radius: f32Sphere radius.
Implementations§
Source§impl ClipVolumeUniform
impl ClipVolumeUniform
Sourcepub fn from_clip_volume(v: &ClipVolume) -> Self
pub fn from_clip_volume(v: &ClipVolume) -> Self
Build a ClipVolumeUniform from a crate::renderer::ClipVolume value.
Trait Implementations§
Source§impl Clone for ClipVolumeUniform
impl Clone for ClipVolumeUniform
Source§fn clone(&self) -> ClipVolumeUniform
fn clone(&self) -> ClipVolumeUniform
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for ClipVolumeUniform
impl Pod for ClipVolumeUniform
Auto Trait Implementations§
impl Freeze for ClipVolumeUniform
impl RefUnwindSafe for ClipVolumeUniform
impl Send for ClipVolumeUniform
impl Sync for ClipVolumeUniform
impl Unpin for ClipVolumeUniform
impl UnsafeUnpin for ClipVolumeUniform
impl UnwindSafe for ClipVolumeUniform
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