#[repr(C)]pub struct CameraUniform {
pub view_proj: [[f32; 4]; 4],
pub eye_pos: [f32; 3],
pub _pad: f32,
pub forward: [f32; 3],
pub _pad1: f32,
}Expand description
Per-frame camera uniform: view-projection and eye position.
GPU uniform struct — must remain 16-byte aligned (#[repr(C)]).
Fields§
§view_proj: [[f32; 4]; 4]Combined view-projection matrix (column-major).
eye_pos: [f32; 3]Camera eye position in world space (used for specular lighting).
_pad: f32Padding to align eye_pos to 16 bytes.
forward: [f32; 3]Camera forward direction in world space (used for view-depth tests).
_pad1: f32Padding to align forward to 16 bytes.
Trait Implementations§
Source§impl Clone for CameraUniform
impl Clone for CameraUniform
Source§fn clone(&self) -> CameraUniform
fn clone(&self) -> CameraUniform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for CameraUniform
impl Pod for CameraUniform
Auto Trait Implementations§
impl Freeze for CameraUniform
impl RefUnwindSafe for CameraUniform
impl Send for CameraUniform
impl Sync for CameraUniform
impl Unpin for CameraUniform
impl UnsafeUnpin for CameraUniform
impl UnwindSafe for CameraUniform
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