#[non_exhaustive]pub struct SceneFrame {
pub surfaces: SurfaceSubmission,
pub point_clouds: Vec<PointCloudItem>,
pub glyphs: Vec<GlyphItem>,
pub polylines: Vec<PolylineItem>,
pub volumes: Vec<VolumeItem>,
pub isolines: Vec<IsolineItem>,
pub streamtube_items: Vec<StreamtubeItem>,
}Expand description
World-space scene content for one frame.
Groups all renderable world-space content submitted to the renderer.
Surfaces are submitted through the SurfaceSubmission seam; scientific
visualization primitives are first-class members alongside surfaces.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.surfaces: SurfaceSubmissionSurface geometry submission (opaque and transparent meshes).
point_clouds: Vec<PointCloudItem>Point cloud items to render this frame.
glyphs: Vec<GlyphItem>Instanced glyph items to render this frame.
polylines: Vec<PolylineItem>Polyline (streamline) items to render this frame.
volumes: Vec<VolumeItem>Volume items to render this frame via GPU ray-marching.
isolines: Vec<IsolineItem>Isoline (contour line) items to render on mesh surfaces.
streamtube_items: Vec<StreamtubeItem>Streamtube items to render this frame.
Implementations§
Source§impl SceneFrame
impl SceneFrame
Sourcepub fn new(surfaces: SurfaceSubmission) -> Self
pub fn new(surfaces: SurfaceSubmission) -> Self
Build a scene frame from a surface submission.
Sourcepub fn from_surface_items(items: Vec<SceneRenderItem>) -> Self
pub fn from_surface_items(items: Vec<SceneRenderItem>) -> Self
Build a scene frame from a flat list of surface render items.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneFrame
impl RefUnwindSafe for SceneFrame
impl Send for SceneFrame
impl Sync for SceneFrame
impl Unpin for SceneFrame
impl UnsafeUnpin for SceneFrame
impl UnwindSafe for SceneFrame
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