pub struct ScalarBar {
pub colormap_id: ColormapId,
pub scalar_min: f32,
pub scalar_max: f32,
pub title: String,
pub anchor: ScalarBarAnchor,
pub orientation: ScalarBarOrientation,
}Expand description
Scalar bar (colour legend) overlay descriptor.
Not part of FrameData — the application draws scalar bars after show_viewport()
returns, using egui::Painter and the colormap data from
ViewportGpuResources::get_colormap_rgba.
Fields§
§colormap_id: ColormapIdColormap to display.
scalar_min: f32Scalar value at the low end of the gradient.
scalar_max: f32Scalar value at the high end of the gradient.
title: StringTitle label shown above the bar.
anchor: ScalarBarAnchorCorner of the viewport rect to anchor the bar to.
orientation: ScalarBarOrientationWhether to draw the bar vertically or horizontally.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ScalarBar
impl RefUnwindSafe for ScalarBar
impl Send for ScalarBar
impl Sync for ScalarBar
impl Unpin for ScalarBar
impl UnsafeUnpin for ScalarBar
impl UnwindSafe for ScalarBar
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