#[non_exhaustive]pub struct FrameData {
pub camera: CameraFrame,
pub scene: SceneFrame,
pub viewport: ViewportFrame,
pub interaction: InteractionFrame,
pub effects: EffectsFrame,
pub cache_hints: CacheHints,
pub wireframe_mode: bool,
}Expand description
All data needed to render one frame of the viewport.
Fields are grouped by responsibility. Build the sub-objects you need,
leave others at their Default, then call prepare() followed by
paint() or paint_to().
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.camera: CameraFrameCamera state, viewport size, and viewport slot.
scene: SceneFrameWorld-space scene content (surfaces, point clouds, glyphs, etc.).
viewport: ViewportFrameViewport presentation settings (background, grid, axes indicator).
interaction: InteractionFrameInteraction and selection visualization (gizmo, outline, x-ray).
effects: EffectsFrameGlobal rendering effects (lighting, clipping, post-process).
cache_hints: CacheHintsRenderer invalidation hints (scene/selection generation counters).
wireframe_mode: boolWhether to render in wireframe mode.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameData
impl RefUnwindSafe for FrameData
impl Send for FrameData
impl Sync for FrameData
impl Unpin for FrameData
impl UnsafeUnpin for FrameData
impl UnwindSafe for FrameData
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