#[non_exhaustive]pub struct ViewportFrame {
pub background_color: Option<[f32; 4]>,
pub show_grid: bool,
pub grid_cell_size: f32,
pub grid_half_extent: f32,
pub grid_y: f32,
pub is_2d: bool,
pub show_axes_indicator: bool,
pub overlay_quads: Vec<OverlayQuad>,
}Expand description
Viewport presentation settings for one frame.
Groups background, grid, axes indicator, and overlay state — the viewport chrome that is independent of world-space content.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.background_color: Option<[f32; 4]>Optional background/clear color [r, g, b, a]. None = adapter default.
show_grid: boolWhether to render the ground-plane grid. Default: false.
grid_cell_size: f32Grid cell size in world units. Zero = camera-distance-based adaptive spacing.
grid_half_extent: f32Half-extent of the grid in world units. Zero = 1000 (effectively infinite).
grid_y: f32World-space Y coordinate of the grid plane (3D mode only). Default: 0.0.
is_2d: boolWhether the simulation is 2D (affects grid plane orientation). Default: false.
show_axes_indicator: boolWhether to draw the axes orientation indicator overlay. Default: true.
overlay_quads: Vec<OverlayQuad>Overlay quads to render this frame.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ViewportFrame
impl RefUnwindSafe for ViewportFrame
impl Send for ViewportFrame
impl Sync for ViewportFrame
impl Unpin for ViewportFrame
impl UnsafeUnpin for ViewportFrame
impl UnwindSafe for ViewportFrame
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