pub struct SceneNode {
pub light: Option<LightSource>,
/* private fields */
}Expand description
A node in the scene graph.
Fields§
§light: Option<LightSource>Light source carried by this node. Position and direction are resolved
from world_transform at collect time; the values stored here serve
as the local-space template.
Implementations§
Source§impl SceneNode
impl SceneNode
Sourcepub fn mesh_id(&self) -> Option<MeshId>
pub fn mesh_id(&self) -> Option<MeshId>
GPU mesh associated with this node, or None if no mesh has been uploaded.
Sourcepub fn lod_group(&self) -> Option<LodGroupId>
pub fn lod_group(&self) -> Option<LodGroupId>
LOD group this node draws through, or None for a plain mesh.
Sourcepub fn material(&self) -> &Material
pub fn material(&self) -> &Material
Material parameters (colour, shading, texture) for this node.
Sourcepub fn appearance(&self) -> &ItemSettings
pub fn appearance(&self) -> &ItemSettings
Per-node appearance overrides (hidden, unlit, opacity, wireframe).
Sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Whether this node is visible.
Sourcepub fn show_normals(&self) -> bool
pub fn show_normals(&self) -> bool
Whether per-vertex normals are rendered for this node.
Sourcepub fn local_transform(&self) -> Mat4
pub fn local_transform(&self) -> Mat4
Local transform relative to this node’s parent (or world if no parent).
Sourcepub fn world_transform(&self) -> Mat4
pub fn world_transform(&self) -> Mat4
World-space transform. Updated by Scene::update_transforms().
Sourcepub fn receives_decals(&self) -> bool
pub fn receives_decals(&self) -> bool
Whether projected decals land on this surface.
Sourcepub fn set_receives_decals(&mut self, v: bool)
pub fn set_receives_decals(&mut self, v: bool)
Set whether projected decals land on this surface.
Trait Implementations§
Source§impl ViewportObject for SceneNode
impl ViewportObject for SceneNode
Source§fn mesh_id(&self) -> Option<u64>
fn mesh_id(&self) -> Option<u64>
Source§fn model_matrix(&self) -> Mat4
fn model_matrix(&self) -> Mat4
Source§fn is_visible(&self) -> bool
fn is_visible(&self) -> bool
Source§fn show_normals(&self) -> bool
fn show_normals(&self) -> bool
Source§fn material(&self) -> Material
fn material(&self) -> Material
colour(). Read moreSource§fn render_mode(&self) -> RenderMode
fn render_mode(&self) -> RenderMode
Source§fn transparency(&self) -> f32
fn transparency(&self) -> f32
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnsafeUnpin for SceneNode
impl UnwindSafe for SceneNode
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