pub enum ShadingModel {
Phong,
Pbr,
Matcap(MatcapId),
Flat,
}Expand description
Lit shading model selected by a Material.
The variants are mutually exclusive: a material picks one path. The unlit
per-item bypass on ItemSettings is checked independently and takes
precedence over the shading model.
New shading models (Toon, SSS, Gooch, …) are added here as new variants.
The glTF PBR extensions (clearcoat, sheen, anisotropy, iridescence) layer on
top of Pbr as separate fields on Material rather than as variants here.
Variants§
Phong
Blinn-Phong lit shading using ambient / diffuse / specular / shininess.
Pbr
Cook-Torrance GGX physically based shading driven by metallic and roughness.
Matcap(MatcapId)
Matcap lookup. Replaces the lit path with a captured-lighting texture.
Blendable matcaps tint with base_colour; static matcaps override colour entirely.
Flat
Flat (faceted) shading: the per-vertex normal is discarded and a
geometric normal is recomputed per-fragment from screen-space
derivatives of world position. Produces visible polygon edges on
triangulated meshes without changing the lighting block; everything
else (hemisphere ambient, scene lights, shadows, AO, alpha mode)
runs as it does for [Phong].
Edges appear at the triangulation level, not at logical-face boundaries. A quad authored as two triangles shows both; a CAD surface tessellated finely shows the tessellation.
Trait Implementations§
Source§impl Clone for ShadingModel
impl Clone for ShadingModel
Source§fn clone(&self) -> ShadingModel
fn clone(&self) -> ShadingModel
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for ShadingModel
Source§impl Debug for ShadingModel
impl Debug for ShadingModel
Source§impl Default for ShadingModel
impl Default for ShadingModel
Source§impl<'de> Deserialize<'de> for ShadingModel
impl<'de> Deserialize<'de> for ShadingModel
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for ShadingModel
Source§impl PartialEq for ShadingModel
impl PartialEq for ShadingModel
Source§fn eq(&self, other: &ShadingModel) -> bool
fn eq(&self, other: &ShadingModel) -> bool
self and other values to be equal, and is used by ==.Source§impl Serialize for ShadingModel
impl Serialize for ShadingModel
impl StructuralPartialEq for ShadingModel
Auto Trait Implementations§
impl Freeze for ShadingModel
impl RefUnwindSafe for ShadingModel
impl Send for ShadingModel
impl Sync for ShadingModel
impl Unpin for ShadingModel
impl UnsafeUnpin for ShadingModel
impl UnwindSafe for ShadingModel
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